Fish on Wheels at Van Abbemuseum during Dutch Design Week

As part of the exhibition Sense Nonsense our Fish on Wheels will be on display at the Van Abbemuseum. The exposition is a collaboration between the museum and the Design Academy Eindhoven and is also part of the Dutch Design Week 2014.

The exhibition is described as follows: “Through the exhibition Sense Nonsense at the Van Abbemuseum, Design Academy Eindhoven explores the inevitable relation between sense and nonsense, the interplay of sanity and insanity in innovation, and the role of the ridiculous and the absurd in liberating society and industry from the conventional wisdom that drives it.”

At the beginning of this year Fish on Wheels received quite some  worldwide media attention. The device featured in many different TV shows, theaters and online media. This is the first time it is part of an official exhibition and open to the public.

If you’d like to see Fish on Wheels drive around be sure to stop by the Van Abbemuseum from the 18th of October till the 9th of November.


Smart Kitchen: Enhancing Kitchen Activitities

How can we show the added value of computer vision in an environment that people visit often? That was the task for the internship project of Brian Diephuis and you can see the result in this YouTube movie.

During his design process Brian managed to work out a lot of different possibilities and even tested some of them, like the vegetable recognizer. Eventually the decision was made to focus on the kitchen environment and to see what would be possible with a computer vision enhanced kitchen. In the demonstration video below you can see some interesting examples. By detecting several different objects on the kitchen counter the system can provide all sorts of information about the current state and give you suggestions and even show you where useful kitchen utensils are located. Although Brian’s internship has finished some time back we wanted to share the result of his work in this YouTube movie.


Enhancing board games with mobile computer vision

Wouldn’t it be interesting if you could combine the expansive knowledge on the internet with the traditional world of board games? Studio diip has developed software for smartphones that makes this connection possible! With our custom libraries for iOS and Android we give developers and game designers the ability to include the power of computer vision in any app. Just point the camera towards a game board and the software will automatically detect the game type, board layout and the location of relevant game pieces.

Board games and computer vision are an excellent match. The often predefined static layout of a game board makes it possible to use very effective and efficient computer vision algorithms. Next to providing strategy information apps, like the one presented in the YouTube video, apps like this can become part of a game. They can add interactive tasks and actions because the application on the smartphone can really know what is happening on the board. Imagine things like being able to even out the odds for inexperienced players or to speed up a game when you don’t have much time left!

Magic book: Digital storytelling goes physical

Our latest project: The magic book is an interactive installation that enables you to read a digital book without losing the qualities that a normal physical book has. A camera with computer vision software detects the book’s position and a projector shows the appropriate animation to tell a digital story. In this way every blank book can become an animated interactive story that you can flip through and hold in your hands.

The magic book is intended as an installation that can provide visitors to museum information or to flip through the introduction of any book in a library. It can also be used to tell children a story in waiting rooms or playing areas for instance. The installation uses advanced computer vision algorithms to detect the books position and orientation to be able to project the right visuals on top of it. Still the end result has the simplicity of a normal book and can be experienced as such.

The webcam is pointed at the book and feeds images to the computer vision system. This system interprets the location and orientation of the book and then calculates the projection. The projector will then make the story appear on the book as if it was really on paper.